Earlier this week I made my 175th BlitzMax Game Framework sale which took total gross revenue to over £5000 (approx. $10,000). This is a great milestone for me to reach! So, a big thanks to all my customers!
Those sales have occurred over the last 26 months, which is an average of $384 per month. One of those sales was direct (via cheque) and the other 174 were made up of 118 Paypal sales and 56 Share-it sales. I added share-it in case people didn’t want to use Paypal for any reason – good job I did! Because my customers are worldwide I made 3 buy buttons so that people could purchase in Dollars, Pounds and Euros depending on what they are most comfortable with (and people do use all three).
In total I’ve spent 387 hours on the framework. The bulk of this was the initial development (lots of development time is now often logged separately as part of whatever game I’m working on currently), and the rest is marketing and supporting the customers.
After my costs (£830), which include Paypal and Share-it fees, VAT, BlitzMax and promotional refunds, I have worked for £10.78 per hour which is not stellar but it’s pretty good considering I just had an idea one day that went “Hey, this framework is pretty good. I wonder if anyone would buy it?” – and the rest, as they say, is history Don’t forget that I needed the framework ANYWAY for my own games, so any money made selling it is pure bonus. Plus my customers have helped me to improve it and fix bugs and I’ve met some great people – bonus!