Archive for the ‘Marketing’ Category

The power of Penny Arcade

Friday, July 11th, 2008

My game, Fairway Solitaire, got a small mention on Penny Arcade (scroll down to the bottom) a couple of days ago.

Some people told me that this would result in a sales spike but I was dubious because I didn’t know the “power of penny arcade”. Well I monitored the game’s position in the BFG Top 100 and it’s gone up 20 places in 3 days (from 43 to 23). That’s DEFINITELY a spike! It’s also gone from around position 20 to 7 on the Mac games page, which is nice :-)

I’ll be watching the top 100 for the next few days and will report any more changes. I’ve also been given some sales figures by BFG (which I can discuss I’m afraid) but I gather there was a one day increase in sales of 400+% which is pretty cool, plus it’s remained high since then.

So there you have it folks, the power of Penny arcade!

Oberon has done a great job!

Friday, March 21st, 2008

My two favourite portals for selling games through are currently Big Fish Games and Oberon Media, although really Oberon is an “aggregator”. This means that they collect games and give them in the right format to other portals like AOL and Yahoo who cannot be reached by individual developers like me. Reflexive Arcade also deserves an honourable mention - they are great to work with and make good sales, but Oberon has sold more copies for me.

I can’t go into specifics because it would breach my contract but I was EXTREMELY pleased to find out that Oberon sold a four figure quantity of my Holiday Bonus game this Christmas. They pushed it onto some big portals like AOL and really delivered the sales. It helped that the game converted very well too (again, sorry can’t give specifics) - perhaps that fact that I overhauled it in December to make the sound run smoother on non-XP systems and fixed a few minor bugs helped too. So anyway, I’ll soon be receiving a nice big, and frankly unexpected, royalty cheque.

Of course the thing to bear in mind with Oberon is that they can’t pay as high a % royalty as other portals because they themselves are only paid a % of the gross selling price. They make up for this with volume though.

I find it interesting to track the Royalty Per Unit on portals to see how much I actually make of the $20 selling price. You get almost $8 from Reflexive because they don’t discount their games and they pay a healthy 40% royalty of the net fee (this information is publicly available so I can tell you it), and of course if you sell your games on your own site, you’ll get $20 per unit minus processing fees (normally around 10%), so like $18. Big Fish Games runs a “Game Club” where customers can buy your game for as little as $6.95 so your RPU is going to be a lot lower, but again they make up for this with a high volume of sales - also it could be argued that the Game Club members wouldn’t have bought anything at $20 so any money is better than none. Over the last couple of years I have watched the ratio of Game Club to full price sales increase dramatically - I can’t mention specific percentages (contracts again, sorry) but it’s a very high percentage and I know what the average RPU is too. Other portals often sell at full price with the odd discount scheme running occasionally but I haven’t found any of the others to generate that many sales to be honest, but I haven’t tried them all yet either - I’ve never got a game on Real Arcade for example.

Blogging for Money

Thursday, February 14th, 2008

Steve Pavlina (the self-help guru who used to be a game developer) has posted a great article on Blogging for Money.

It has an interesting section at the start about how Dexterity Software (his shareware company) basically made hardly any money for 5 years until he found out all about marketing and spent loads more time building up awareness of his latest game which did really well until he was making a five figure salary per month - cool!

The rest of the article deals with how to blog from an entrepreneurial point of view and is interesting reading. I personally blog for fun at the moment because my main job is game development, but I have monetised my site with Adsense - however the main type of visitors I get (developers) don’t bother to click ads ;-) haha.