Archive for the ‘Developer Diary’ Category

Ancient Enemy Vlog #4

Saturday, November 9th, 2019

We’ve been playing a lot of Ancient Enemy to test and hone it. 

What we are finding is…we can’t stop playing! 

Jake actually got so into playing this particular level that he decided to make a video about it. 

Ancient Enemy Vlog #3

Wednesday, October 2nd, 2019

Strategy time! Jake shares some tips as he plays the Ancient Enemy tutorial…

Ancient Enemy Dev Diary #8: Adding Enemies

Friday, August 23rd, 2019

We often talk about tasks we are working on such as ‘adding enemies to the game’ but thought it might be interesting to break that down and tell you a bit more about what steps are involved.

Part of the process for adding enemies to Ancient Enemy involves aligning everything first in photoshop so that the stances make sense, then adding in attack lines. 

 Then I export all the frames and load them into the game and have to do these things: 

– Add to correct levels 

– Set correct music 

– Set player melee position

– Give correct weapons/magic and test

– Set enemy melee and magic impact positions 

– Give enemies bombs or potions if applicable

– Set enemy throw coords if applicable

– Set enemy magic start position if using a fireball/dark orb

– Test player using throwing knives/bombs/magic arrows, etc., and adjust impact X coord accordingly. 

– Add enemy VO  

Here’s an example of enemy setup code:

Later, during the balancing phase I’ll set their health, resistances, intelligence and attack/defense values.  

Basically, it’s a lot of work!  

But the end results in-game are worth it:

Don’t forget that you can find out more about the game and wishlist it here: