Archive for the ‘Developer Diary’ Category

Shadowhand Dev Diary #13 – using suits part 1

Thursday, May 25th, 2017

The deck of cards that we developed for Shadowhand is not a standard 52 card deck. We have changed it up a bit losing the royal cards (JQK) and numbering the cards from 0-9. We did this to increase the chances of making a long run (a smaller number of possibilities means a greater chance of a match).

Custom suits

In addition to changing the numbering system, we decided to go with historically-themed card suits. This turned out to be a good move, as there are numerous ways some of these can be used as you upgrade your skills to become a better highwaywoman.

Above you can see the suit designs for chalice, mask, oak, pistol, gem and swords. One of the first ways that players get to use these suits is when they complete a training level.

Training with the Chevalier D’Eon

The Chevalier D’√Čon was a famous French spy, who was lived under cover in the Russian court disguised as a woman. After a period living as a man in France, they fell from grace and lived exiled in London, ordered by the French king to live as a woman once again. This period coincides with 1770, when Shadowhand is set, so we imagined a fictional visit from the Chevalier, who often gave impromptu displays of fencing skill, at a society ball attended by our heroine, Lady Cornelia.

Training with the Chevalier improves your sword skills. The result is that if you have a sword armed it will receive extra charge every time you pick up a sword suit card.

Later on in the game there are chances to train with other characters who give you faster charging tools (oak suit) and faster charging guns (pistol suit). To indicate what suit adds extra charge to what weapon, weapon cards are watermarked with the relevant suit symbol:

As you receive these specific trainings at various stages of the game, you can then decide when to strategically aim to collect more of a certain suit to give you a weapon advantage. Beware though – some enemies also have this ability!

There will be more on how to use suits in the next blog post, which looks at suit locks.

Shadowhand Developer Vlog #13 – Bomb Particle Effects

Sunday, April 23rd, 2017

Shadowhand is an RPG card game for PC/Mac coming to Steam soon.

In this vlog, Jake demos the bomb particle effects, including rats, leeches and snuff bombs, and talks about the recent improvements we’ve made to the Character Sheet.

Shadowhand Dev Diary #12 – improved intro music

Friday, April 21st, 2017

We were really pleased with our intro movie for Shadowhand, which plays to set the scene and outline plot at the beginning of the game.

However when we showed our finished clip to our musician, who has scored excellent original music for the entire game with an 18th century flavour, he thought he could improve on the track we had chosen. This did mean a little extra work on our part, but we think you’ll agree that the music in our updated intro movie really does help to tell the story: