BecomeAPatron

Ancient Enemy Dev Diary #8: Adding Enemies

We often talk about tasks we are working on such as ‘adding enemies to the game’ but thought it might be interesting to break that down and tell you a bit more about what steps are involved.

Part of the process for adding enemies to Ancient Enemy involves aligning everything first in photoshop so that the stances make sense, then adding in attack lines. 

 Then I export all the frames and load them into the game and have to do these things: 

– Add to correct levels 

– Set correct music 

– Set player melee position

– Give correct weapons/magic and test

– Set enemy melee and magic impact positions 

– Give enemies bombs or potions if applicable

– Set enemy throw coords if applicable

– Set enemy magic start position if using a fireball/dark orb

– Test player using throwing knives/bombs/magic arrows, etc., and adjust impact X coord accordingly. 

– Add enemy VO  

Here’s an example of enemy setup code:

Later, during the balancing phase I’ll set their health, resistances, intelligence and attack/defense values.  

Basically, it’s a lot of work!  

But the end results in-game are worth it:

Don’t forget that you can find out more about the game and wishlist it here:

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