Archive for the ‘Game Development’ Category

Power Up Audio and Grey Alien Games announce Shadowhand collaboration

Wednesday, May 11th, 2016

Grey Alien Games is delighted to announce that the award-winning Power Up Audio team will be lending its talent to Grey Alien’s forthcoming title, Shadowhand.

Published by Positech Games and due to launch on PC and Mac this summer, Shadowhand is a unique RPG card game in which an 18th century highwaywoman fights for justice. “As well as beautiful background soundscapes and battle sounds, the Power Up Audio team brings their expertise in using and balancing sound to add depth to the 18th century world of Shadowhand,” says Grey Alien Games’ Jake Birkett. “I have a great deal of respect for their work, so was delighted that they agreed to be part of the project.”

“Power Up Audio is excited to be working with Grey Alien Games,” says Jeff Tangsoc, studio director at Power Up Audio. “We are big fans of Regency Solitaire and Grey Alien’s philosophy in creating fun games borne out of passion. As such, Shadowhand is the perfect type of game that Power Up strives to collaborate on. We are excited to show gamers how our audio soundscapes can further immerse them in the world Jake and Helen have created.”

Vancouver, Canada-based Power Up Audio are audio specialists highly respected for work on hit games such as Darkest Dungeon and Crypt of the Necrodancer, with the latter winning Best Audio in the Gamer Choice Awards at this year’s GDC.

Grey Alien Games, based in Dorset, UK is an indie game company run by husband-and-wife team, Jake Birkett and Helen Carmichael, and has shipped more than ten commercial games over the past decade. Hits include Spooky Bonus, and Regency Solitaire.

The No Hit Wonder – my GDC 2016 talk

Monday, April 25th, 2016

I finally got to speak at GDC in the Indie Game Summit!

You can watch my presentation, called “The No Hit Wonder – 11 Years and Still Going. How?”, for free on the GDC vault!

I felt that the speech went very well because it was packed full of tips and data and was quite funny. All week long people kept coming up to me to tell me how much they enjoyed it and how they’d even altered their plans as a result of my speech! GDC sent me the evaluation report and I was ranked #6 in the Indie Game Summit and #10 out of 132 summit talks, with 82% rating excellent, 17% rating good, and 1% rating terrible, LOL!

In my talk I mentioned how an article by Steve Pavlina called “Cultivate Burning Desire” was a big factor in me going indie when I read it back in 2004, and so I was delighted when Steve posted a link to my speech on his website!

Anyway, I hope that you enjoy it. Let me know what you thought in the comments, thanks!

Married indies talk – Slides from Rezzed

Thursday, April 14th, 2016

At EGX Rezzed in London we gave a talk about the business of working together as a married couple, getting funding, being sustainable, marketing, and all of those indie details. For those of you who would like to review the slides, here they are: