Archive for the ‘Game Development’ Category

The No Hit Wonder – my GDC 2016 talk

Monday, April 25th, 2016

I finally got to speak at GDC in the Indie Game Summit!

You can watch my presentation, called “The No Hit Wonder – 11 Years and Still Going. How?”, for free on the GDC vault!

I felt that the speech went very well because it was packed full of tips and data and was quite funny. All week long people kept coming up to me to tell me how much they enjoyed it and how they’d even altered their plans as a result of my speech! GDC sent me the evaluation report and I was ranked #6 in the Indie Game Summit and #10 out of 132 summit talks, with 82% rating excellent, 17% rating good, and 1% rating terrible, LOL!

In my talk I mentioned how an article by Steve Pavlina called “Cultivate Burning Desire” was a big factor in me going indie when I read it back in 2004, and so I was delighted when Steve posted a link to my speech on his website!

Anyway, I hope that you enjoy it. Let me know what you thought in the comments, thanks!

Married indies talk – Slides from Rezzed

Thursday, April 14th, 2016

At EGX Rezzed in London we gave a talk about the business of working together as a married couple, getting funding, being sustainable, marketing, and all of those indie details. For those of you who would like to review the slides, here they are:

Maze Generation code in Monkey

Monday, December 30th, 2013

Click image to see it full size

I decided to add a random maze to a game I’m working on called Cyber Citadel (coming soon).

I’m using the cross-platform Monkey language and thought I’d post the code in case other people found it useful. The code uses a stack and a recursive backtracking algorithm.