Archive for the ‘Grey Alien Games’ Category

Shadowhand in the press

Wednesday, January 10th, 2018

Our card-battling RPG Shadowhand has been out on Steam, Humble Store and GOG for just over a month now so this is a good time to review how well the game has been received.

At present the game has a “very positive” rating based on 125 player reviews on Steam, with a median play time of just under five hours and an average play time of over 10 hours.


We had a particularly delightful review soon after Shadowhand launched from Eurogamer. According to editor Oli Welsh:

“Shadowhand offers no shortage of tactical nuance and good old RPG optimisation to sink your teeth into…a great game and a true original.”

PC Aficionado also praised the game, awarding Shadowhand 8.3/10:

“For a solitaire fan I’m guessing this is Witcher 3; the pinnacle of the artform.”

Gamewatcher gave the game 8/10. Aron Gerenscer said:

“After spending more than a couple of hours with it I find I enjoy it immensely.”

His top game moment:

“After tempering you and training you to get hooked on the “thrill” of solitaire, getting double-digit combos sure starts feeling rewarding – and it peaks when you hit that coveted 40 point combo needed for an achievement.”

We were also happy that, despite coming out at the end of the year, Shadowhand still made it onto several “game of the year” lists, such as this one by Game Wisdom.


It’s been great to see coverage of Shadowhand from Twitch streamers and YouTubers.

Here’s a small selection:




Wardfire (This is a playthrough series of the entire game)

Don’t forget, you can request a copy as a streamer/YouTuber here:

We’re pleased that so many people are getting a kick out of playing Shadowhand. If you have already played it, we’d love it if you can take a moment to leave a review. If you haven’t got your copy yet, click the link below ;)

Relaxed mode added to Shadowhand

Wednesday, December 20th, 2017

We are happy to announce that there are now even more ways to enjoy Shadowhand. The latest update to the game now includes a Relaxed mode, alongside the Normal and Very Hard options.

Even if you have already started playing, you can enable Relaxed mode via the Select Chapter screen:

Why choose relaxed mode? Enemies are easier, you earn more gold, and you can skip duels if you lose.

Shadowhand is available on Steam, GOG, The Humble Store and direct from the publisher, Positech Games.

Shadowhand dev diary #31: Looking back

Wednesday, December 6th, 2017

We announced Shadowhand in September, 2015 and rapidly put together a demo to try out on the public at EGX.

The concept was something of a prequel to Regency Solitaire, featuring one of the older characters from this Regency Romance in her wild youth, 40 years earlier.

While I was getting immersed in the history of the 1770s, with masquerade balls, highwaymen, smugglers and tricorns, Jake devised a novel game mechanic: turn-based combat driven by solitaire rather than dice rolls. As far as we could tell, this was the first time this had ever been done.

Testing the concept
Positech Games arranged for us to exhibit Shadowhand at EGX in Birmingham. So we spent four days cosplaying as highway robbers and demoing our game.

It was an exhausting time but the super-positive reception we got from players and press gave us confidence that we were on the right track with the game.

Photo credit: Jason Alan Dewey

We were hoping that Shadowhand would take maybe 12-18 months, but in the end we have spent over two years developing the game. Some of the extra time had to do with fine-tuning art and adding a lot of content, such as a multitude of enemies, items and collectible cards.

But the other factor that has taken longer was building and balancing a turn-based RPG. This is very complicated! There is a huge amount going on behind the scenes and we really wanted to get this right and provide a good level of challenge, choice and strategy to the highwaywoman experience.

The final weeks in the run up to launch have been exhausting as we have been working around the clock to make sure everything is ready.

Now we are finally at the finish line with launch day tomorrow – December 7th. We are really proud of what we have accomplished and are already getting great feedback on the game from those who have tried it.

It really is time to stand and deliver!