Archive for the ‘Grey Alien Games’ Category

Jewel Match Solitaire 2 Collector’s Edition coming to Steam

Thursday, March 28th, 2019

Jewel Match Solitaire 2 Collector’s Edition by Suricate Software is coming to Steam for PC.

UK-based Grey Alien Games will publish the game on behalf of Suricate Software, a European game developer behind numerous classic casual titles. This follows a similar agreement to bring Suricate’s other Jewel Match Solitaire titles to Steam over the past year.

The new game features 320 levels, with 18 additional Solitaire variants such as Klondike and Freecell. Players will be able to build 8 beautiful castles and search every last level for gems and coins to buy new upgrades and power-ups.

Grey Alien Games has several of its own titles on Steam, including Regency Solitaire and solitaire-driven RPG, Shadowhand.

Jewel Match Solitaire 2 Collector’s Edition is due to launch on 18 April, 2019.

For more details or to wishlist, please visit the Steam store page, here:

Grey Alien Games launches a Patreon

Wednesday, March 27th, 2019

Grey Alien Games has launched a Patreon account as a new way to connect with supporters and fans.

You can find the new Patreon here.

In addition to offering fans the chance to be the first to check out our latest artwork and music, and beta test upcoming games, we also intend to add content that will help other indie developers.

We aim to use Patreon as a platform to post insightful, data-filled blogs on topics covering game design and business strategy.

Does this sound like you? If so, we’d love it if you became a Patron.

Cast of characters

Monday, February 11th, 2019

I thought it would be fun to take a look at some of the characters that have appeared in our games over recent years and how we’ve used them.

Spooky Bonus

Spooky Bonus was our successful match-3 game that came out in 2013 on casual portals (and later on Steam). There wasn’t a great deal of character interaction in this game, but it did feature this shopkeeper character, who pops up in dialogs.

Regency Solitaire

Our next game, Regency Solitaire had a visual novel element with slide-on characters and a protagonist that you can gradually ‘upgrade’ in terms of her costume and jewellery. We put a lot of effort into researching historical clothing, hairstyles and so on for this game.

Shadowhand

We took the customisable character to a new level with Shadowhand in 2017. Our main character had a wide selection of clothing and weapon items, all of which affected gameplay. To make things more complicated, our character also had several different fight stances. This meant hundreds of pieces of art, and a lot of art direction.

For all of these games we outsourced our art to RetroStyle Games. We think they did a really good job.

Ancient Enemy

For our latest project, Ancient Enemy, we have some new collaborators and have changed up the art style to suit the tone of the game. Our character artist is the talented Jen Pattison, and we have also had bold UI artwork from Dan Emmerson.

This style is something of a departure from our previous games, and we think it works…

Tell us what you think!