Speaking Credentials
I am an experienced speaker who talks enthusiastically about game design, motivation/positive thinking, and being an Indie developer. If you would like me to speak at your venue, then please contact me.
My speaking credentials include:
Conferences/Speaking engagements
– Talk for Creative UK cohort – “Selling Games on Steam” (Jan 2023)
– Speaker at Indielab about our developer story (March 2022).
– Panel member at PGC Digital 4 (Nov 2020) – “Has Indie become a dirty word?”
– Panel member at PC Connects (Jan 2018) – “The Store Discussion” (about PC download stores)
– Fireside chat (interview) about being indie at IMIRT annual meeting (December 2018), Dublin.
– Interviewed by Business of Indie Games in July 2018 about my indie career.
– Speaker at Develop 2018, Brighton – “You are spending too long making your game”
– Speaker at Latvian Game Developers Association annual conference, April 2018 – “You are spending too long making your game”
– Speaker for #proindiedev online conference, March 2018 – “You are spending too long making your game“
– Speaker for #enjoygamedev webinar hosted by Gamkedo, August 2017 – “Sustainable GameDev”
– Speaker at Develop 2016, Brighton – “Regency Solitaire Critical Hit, Steam Flop – A Postmortem”
– Speaker at Rezzed 2016, London – “Married Indies – How to ship a successful game without killing your spouse”
– 60 minute presentation at GDC 2016 for the Indie Game Summit – “The No Hit Wonder – 11 Years and Still Going. How?” (over 1,000,000 views!)
– Panel member at EGX 2015, Birmingham – “Surviving as an Indie Dev: Tales from the Frontline”
– Co-organiser of Indie Game Conference 2015 (March 5th/6th), in London.
– Speaker at The 1st London Game Space Pecha Kucha Style Night in April 2014 and at #IGC15: Speech Title: “The Long Tail of Indie Games”
– Speaker at ExPlay, Bath, UK in November 2013. Speech Title: “How To Survive as a One Person Studio”
– Speaker at Develop, Brighton, UK in July 2013. Speech title: “The Epic Long Tail of Indie Games”
– Presentation called “The Long Tail of Indie Games” at Best of British indie meetup, in June 2013.
– Presentation called “Spring Bonus postmortem” at Full Indie meetup, in July 2012.
– Indie panel member at Vancouver Game Design Expo 2012.
– Panel Member at PAX Dev 2011. Panel title: “From the Cubicle to the Basement: Corporate Devs Go Indie”
– Panel Member at Casual Connect in Seattle in July 2011. Panel title: “DIY: Indie Game Dev from Napkin to Profitability”
– Presentation called “Holiday Bonus postmortem” at Full Indie meetup, in December 2011.
– Demoed Spring Bonus game at the April 2011 Full Indie meetup and Metal Spawn at the June 2011 meetup.
– Panel member at Indie 3, at the Art Institute of Vancouver about being Indie, in March 2011.
– Presented “Going Indie” at the Vancouver Game Design Expo, in January 2011.
– Panel member at Indie 3, at the Art Institute of Vancouver on a topic about the future of Indie games, in December 2010.
– Presentation called “The Six Steps to Massive Success” at Vancouver Indie Game Developer Summer Meetup, in July 2010.
– Panel member at Digital Kung Fu 2 on a topic about being an Indie developer, in May 2010.
– Panel member at PAX on a topic about how to be an Indie developer, in September 2009.
– Presentation called “Jumping on the Casual Game Bandwagon” at Van Dev meetup, in May 2009.
– Co-presented “10 Secrets to Designing Instantly Addictive and Enjoyable Games” at the Vancouver Game Design Expo, in February 2009.
Teaching
– Teaching Aikido to adults and children for 20+ years.
– Presentation and Q&A session about being indie for students of the National Film and Television School (Dec 2020)
– Presentation called “Tips for Going Indie” for UBC students in February 2012.
– Gave feedback to VFS students about their game pitches in December 2011 and February 2012.
– Dragon in a Dragon’s Den for student digital media pitches at GNWC in December 2011.
– Workshop called “Defining Fun in Games” for Game Design students at Vancouver Film School, in October 2009.
– Judge for Global Game Jam 2010 in Vancouver, and also for a game jam at Great Northern Way Campus in 2009.
– Presentation called “From Small Time to Big Fish” for Masters of Digital Media students at Great Northern Way Campus, in October 2009.
– Presentation called “From Small Time to Big Fish” for Game Design students at Vancouver Film School, in September 2009.
Other speaking experience
– Co-founder of Full Indie and chair at multiple Full Indie Meetups (for Vancouver indie game developers) from May 2010 to August 2012 .
– Chief of Best of British (later Full Indie UK) indie games group from February 2013.
– Vancouver Film School Advisory Board Member for the Game Design Program.
– Organized and hosted a 48-hour Full Indie game jam at GNWC in Vancouver in June 2011.
– Past member of Toastmasters International.
– Business Software sales presentations for Merlio Developments Ltd. spanning 6 years.
– Introduced people to multiple public screenings of a motivational movie in the UK.