Archive for April, 2017

Shadowhand Developer Vlog #13 – Bomb Particle Effects

Sunday, April 23rd, 2017

Shadowhand is an RPG card game for PC/Mac coming to Steam soon.

In this vlog, Jake demos the bomb particle effects, including rats, leeches and snuff bombs, and talks about the recent improvements we’ve made to the Character Sheet.

Shadowhand Dev Diary #12 – improved intro music

Friday, April 21st, 2017

We were really pleased with our intro movie for Shadowhand, which plays to set the scene and outline plot at the beginning of the game.

However when we showed our finished clip to our musician, who has scored excellent original music for the entire game with an 18th century flavour, he thought he could improve on the track we had chosen. This did mean a little extra work on our part, but we think you’ll agree that the music in our updated intro movie really does help to tell the story:

Shadowhand Dev Diary #11 – Character Sheet

Tuesday, April 18th, 2017

In RPGs it’s customary to level up regularly, gaining points to spend on customising your character, boosting and tailoring their abilities to suit your preferred playing style.

For Shadowhand, we had a choice of coming up with stats that affected the player’s combat, like most RPGs do, or using stats which affected the card play only. Since weapons & outfits affect combat, we decided that it would be nice if character stats only affect card play. This would make the game stand out from other RPGs; plus card play stats are universal in that they affect both puzzle and fight levels.

Improving your chances
Our previous game, Regency Solitaire, had a lot of shop items that affected card gameplay. Some of those items lent themselves well to the kind of stat that you can increment by a small percentage each time, e.g. the number of cards face up at the start of a hand or increased chance to find jokers, wild cards, etc. We have expanded on this in Shadowhand with stats such as luck, which means you find better loot, and finesse, where you “finesse” the stock pile to bring a favourable card to the top.

The final step was to get icons that represented the name of the stat and also their effect. We tried to come up with names that spoke about what they were doing within the framework of being a highwaywoman. Here a screenshot of our final selection, which shows how you can mouse over to get the full details of each stat before deciding how to spend your points:

What they do
Willpower: Charges Active Abilities faster.
Insight: Start hand with cards face up.
Guile: Find more jokers & spare cards.
Finesse: Cheat! Draw better stock cards.
Prosperity: Boosts starting multiplier.
Luck: Find more gear in loot.

These stats need careful balancing and testing using our own automated test system that we spent a long time developing, to make sure none of them is over- or under-powered.

There are six stats to which you can allocate up to ten points each although some of them let you go slightly above ten if you chose to wear a special outfit item. The game will give you 40 points to allocate, this allows some level of customization for different players, depending on what they find important.