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Grey Alien to publish Jewel Match Origins – Palais Imperial Collector’s Edition

June 23rd, 2021



Grey Alien Games is to bring Jewel Match Origins – Palais Imperial Collector’s Edition to Steam on behalf of Suricate Software.

Jewel Match Origins sees players journey back to the Baroque Era in an imperial Match-3 adventure. Traverse 180 vast levels and collect resources to construct a breathtaking palace.

Jewel Match Origins – Palais Imperial Collector’s Edition launches on 29th July, 2021, and is available to wishlist now:

Clutter 1000 out now on Steam

June 1st, 2021

Today saw UK-based Grey Alien Games publish Clutter 1000 on behalf of Puzzles by Joe, an Atlanta, GA-based game developer behind the best-selling casual game series.

Clutter 1000 is the latest iteration of this popular hidden object/puzzle hybrid game franchise. Thanks to its old-school magic, addictive gameplay, and high replayability – Clutter games are a firm favourite in the casual gaming world, and have generated over $3.5 million in sales to date.

Jake Birkett, owner of Grey Alien Games said: “Many fans of the series are saying this is their favourite Clutter game yet. If you enjoy puzzle games, then we think you are going to love this!”

Grey Alien Games has several of its own titles on Steam, including Regency Solitaire, Shadowhand and Ancient Enemy.

Clutter 1000 launched today, 1st June 2021, with a 15% launch discount.

For more details, please visit the Steam store page, here:

https://store.steampowered.com/app/1610700/Clutter_1000/

About Puzzles by Joe: www.puzzlesbyjoe.com

About Grey Alien Games:

Grey Alien Games has been making downloadable PC and Mac games since 2004. Our catalogue includes mega casual hits such as Regency Solitaire, Spooky Bonus, Fairway Solitaire and Unwell Mel, as well as the unique RPG card battlers, Shadowhand and Ancient Enemy.

Ancient Enemy gets ‘honourable mention’

May 21st, 2021

Ancient Enemy received an ‘honourable mention’ for excellence in design at the 2021 Independent Games Festival.

This was particularly gratifying for us, since we have been iterating on our combat card game mechanics, which we first introduced in Shadowhand. We felt we really honed the gameplay and figured out what was ‘fun’ and what was holding players back, to deliver a really great and new card battling experience in Ancient Enemy.

Congratulations to all the IGF nominees!