My Tribe released on Facebook
Big Fish Games just released a new game that I helped make! It’s called My Tribe and it’s a Facebook game! Check it out here: http://www.facebook.com/MyTribe. You get to grow your tribe and look after them in a tropical setting as well as construct buildings, make farms, craft clothing, discover science, plus tons of other cool stuff!
My Tribe was originally a downloadable casual game for PC/Mac and we turned it into a Facebook game in the Big Fish Games Vancouver studio. I helped with the design and programming and did the sound design.
The game is doing *really* well since we released it last week and it’s going to become a huge hit. Watch this space! 😉
Please help me out and become a fan. Thanks!
March 15th, 2010 at 12:23 am
I don’t think a 4.5K MAU game that was launched for a week qualifies as doing “really” well. In fact it sounds pretty sub-par numbers.
Doing “really” well would be over 100k MAU or even 200k MAU for the first week (see Social City).
March 15th, 2010 at 2:54 am
Thanks for your opinion Colin. The game was launched silently until a press release a couple of days ago. There has been no advertising, cross-promotion, use of mailing lists, or anything like that yet, unlike Social City.
March 15th, 2010 at 7:12 am
Not that I want to keep arguing, but there are plenty of games that did at least 10-15k MAU on the first week and launched silently without any promotion. Those games eventually got moderate numbers, but not really huge hits.
And about Social City, I actually misquoted – it got 60k MAU within *2* days of launch. That was a silent launch too. Their big promo push came 4 to 5 days after launch which resulted in over 1.5 million MAU.
I’m sure you’re excited and proud of the launch, but I’m just bringing a more balanced perspective.
March 15th, 2010 at 7:23 am
Thanks for the stats Colin, we are indeed proud or our achievement. As you probably know MAU is not the only measure of success, the ratio of DAU/MAU is extremely important as are ARPU and ARPPU.
March 20th, 2010 at 2:28 am
Incredibly fun! The timer until the next event is killer.
March 20th, 2010 at 3:01 am
Thanks William. Yes the timer was a clever innovation by Ryan, the game’s designer.