Math Forever 2 – New Minigame
For my January #onegameamonth I was making a game called Techno Zombies that turned out to be way too complex and I was rapidly running out of time to hit the Janurary deadline. So I decided to make an online version of my original Math Forever game instead.
The original Math Forever game was programmed in BlitzMax and is a downloadable executable for PC/Mac. People seemed to like it and so I thought it would be a good idea to bring it to a wider audience by making an online version. This time I used Monkey because it’s a cross-platform language that can output Flash builds, which is perfect for Math Forever 2.
Anyway you can play it here. Can you beat level 10? It gets pretty hard around that level.
Here’s a video of me losing on level 10:
May 14th, 2013 at 10:57 am
It’s fun. You might want to make a loader of some sort though. I just saw a white page at first until it loaded in and assumed it wasn’t working.
May 14th, 2013 at 10:59 am
Good point thanks Will. I’m a bit of noob at Flash so will have to figure out how to do that.
May 14th, 2013 at 12:44 pm
Not directly related to your post but how about a blog about or review of Monkey. What are the good points and what are the pain points?
May 14th, 2013 at 1:10 pm
This is well put together. Good job! I’m surprised with the responsiveness and smooth graphics in HTML 5. Monkey’s a lot more powerful than I thought.
Are you planning on selling a Monkey framework like you did for Blitzmax? Just curious. I played around with Monkey last night and put together a simple “Hello World” program. There’s definitely a lot of power there and the demos only scratch the surface of what it can do.
I admit, I’m hooked.
May 14th, 2013 at 2:04 pm
@Paul Good idea. It’s just a matter of finding the time. For me anyway, Monkey doesn’t have many bad points, but I’m an experienced programmer and used to finding out what I need from forums etc.
May 14th, 2013 at 2:06 pm
Actually it’s a Flash version not an HTML5 version as Flash is nice and smooth plus I set the framerate to 60Hz.
Yep I have written a Monkey framework but I probably won’t sell it as a) there are some other good free ones like Diddy (which is partly based on my BlitzMax one) and b) it’s quite a lot of hassle selling it and supporting it and I prefer to just work on my own games. Glad to hear you made progress there with your own “Hello World” app, nice one!
May 14th, 2013 at 2:26 pm
Oops. Yeah, it seemed rather high octane for HTML 5. I should have double checked before commenting. I’ll definitely check out Diddy. Thanks for the heads up!