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Coffee Forever – new minigame

CoffeeForever
Title screen image by Matthew Laurenson

Last weekend I took part in Ludum Dare 19 which is a 48 hour game jam. However, I started pretty late and only had 7 hours to make a game!

The theme of the competition was “discovery” and my wife and I came up with an idea of having a person clearing away their mental fog by seeking out cups of coffee, and avoiding spikes. I used my BlitzMax minigame framework to make the game, and also I made all the content (crappy art and basic sound effects) in 7 hours flat (including a brief lunch break). Then after I submitted it to the competition page (please vote for it!), I spent a further 3 hours plugging in a title page made by Matthew Laurenson and tarted up the graphics and added some more sounds/polish.

I’m pretty pleased with the final result considering it was a 10 hour game.

You can download it for:
Windows (1.78Mb .zip)
Mac (1.95Mb .dmg – Intel only)

Of course there’s more I could have done with it given more time, such as made the character get the jitters if you drink the coffee too quickly, but the nature of game jams is that you have to severely limit scope in order to finish. Those of you who’ve done a game jam before will know what I mean 🙂 If you haven’t done one, I really recommend it. There’s a Global Gam Jam coming up in Jan 2011, check it out.

Anyway, give it a go and let me know what you think! Thanks.

3 Responses to “Coffee Forever – new minigame”

  1. JTaylor Says:

    It’s a great little game,
    But once i exit the game (which run in full screen), it make all my other window smaller,
    this is really annoying, i have to maximize all my window one by one again.
    Is it a typical Blitzmax problem ?

  2. Brandon Alter Says:

    Ha, fun. It made me laugh. Congrats, Jake!

  3. Grey Alien Games Says:

    Hey thanks for playing it! Glad you liked it.

    @JTaylor: Sorry to hear it shrunk the other windows, I guess that may be a Blitzmax issue as it’s nothing I’ve coded in.