Archive for the ‘My Interviews’ Category

Podcast: How to Run an Indie Game Studio Survival Guide

Tuesday, April 11th, 2017

The Game Wisdom podcast once again invited owner of Grey Alien Games Jake Birkett to talk about how he has kept his studio going for more than a decade, with some important tips for new developers.

This extended podcast focused specifically on the challenges of building a sustainable game studio. Many people view the game industry as a series of hitmakers, but surviving for the long-term requires sound business sense and understanding both the art and business of making games.

Game Wisdom spoke with Jake about the work that has gone into Grey Alien Games and the decisions he has made that has afforded him the ability to keep going. Too often, game developers try to bet it all on one game, but this is a very risky prospect.

You can listen to the podcast here.

Game Wisdom podcast

Tuesday, March 14th, 2017

Jake was recently a guest on the Game Wisdom podcast.

Host Josh Bycer discussed Jake’s background in the game industry as one of a few indie developers who has been around for over a decade making video games. The chat also takes on topics such as appealing to casual and core gamers, and what it means for marketing your game, as well as how upcoming game Shadowhand is focused on the Steam audience.

Have a listen to “The winning hand of Grey Alien Games,” here!

The Question Bus podcast

Jake was also interviewed by Keir Miron of The Question Bus at Steam Dev Days in Oct 2016 about Regency Solitaire and Shadowhand and you can listen to that here.

The Creative Coding Podcast interviews Jake

Tuesday, June 28th, 2016

Jake recently joined Iain Lobb of the Creative Coding Podcast to talk about the development of Regency Solitaire, our new game Shadowhand, and running a games business in general.

Follow this link to have a listen.

Those involved can also be found on Twitter:
@cc_pod
@iainlobb
@GreyAlien