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	<title>Comments on: Screens, Screens and more Screens!</title>
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	<description>Casual Game Development and Positive Thinking</description>
	<lastBuildDate>Sun, 05 Feb 2012 22:15:37 +0000</lastBuildDate>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/screens-screens-and-more-screens/comment-page-1/#comment-2198</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Tue, 24 Feb 2009 05:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/screens-screens-and-more-screens/#comment-2198</guid>
		<description>Absolutely.  I have some menu components in my framework that I reuse to speed things up but would like to make a screen layout editor that auto creates the menus.   Somebody I spoke to today said that UI could take up to 70% of a project, that sounds a lot but then when I consider that I finished the gameplay for my current game months ago, it&#039;s pretty close to the truth...</description>
		<content:encoded><![CDATA[<p>Absolutely.  I have some menu components in my framework that I reuse to speed things up but would like to make a screen layout editor that auto creates the menus.   Somebody I spoke to today said that UI could take up to 70% of a project, that sounds a lot but then when I consider that I finished the gameplay for my current game months ago, it&#8217;s pretty close to the truth&#8230;</p>
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		<title>By: Jason Harrison</title>
		<link>http://greyaliengames.com/blog/screens-screens-and-more-screens/comment-page-1/#comment-2190</link>
		<dc:creator>Jason Harrison</dc:creator>
		<pubDate>Mon, 23 Feb 2009 19:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/screens-screens-and-more-screens/#comment-2190</guid>
		<description>Very true.  Static screens can take a long time, what is even worse is menus.  Unless you spend a lot of time building a menu definition system, you can end up with lots of &quot;custom&quot; code which needs to be rewritten every time there is a change.  Even with a menu definition system (language, content, code) there can be so many additional connections between game state (settings) and menu interactions that specialized code is still written.</description>
		<content:encoded><![CDATA[<p>Very true.  Static screens can take a long time, what is even worse is menus.  Unless you spend a lot of time building a menu definition system, you can end up with lots of &#8220;custom&#8221; code which needs to be rewritten every time there is a change.  Even with a menu definition system (language, content, code) there can be so many additional connections between game state (settings) and menu interactions that specialized code is still written.</p>
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		<title>By: Grey Alien Games &#187; Blog Archive &#187; A simple exercise to get better at press ups&#8230;</title>
		<link>http://greyaliengames.com/blog/screens-screens-and-more-screens/comment-page-1/#comment-1433</link>
		<dc:creator>Grey Alien Games &#187; Blog Archive &#187; A simple exercise to get better at press ups&#8230;</dc:creator>
		<pubDate>Sat, 23 Aug 2008 13:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/screens-screens-and-more-screens/#comment-1433</guid>
		<description>[...] credits, trophies/awards, introductions, story, map, level complete stats etc. These all take a long time to program. Once you&#8217;ve finished a small project, make another, and another gradually increasing the [...]</description>
		<content:encoded><![CDATA[<p>[...] credits, trophies/awards, introductions, story, map, level complete stats etc. These all take a long time to program. Once you&#8217;ve finished a small project, make another, and another gradually increasing the [...]</p>
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