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	<title>Comments on: Passion Vs Profit Photos from Casuality 2008</title>
	<atom:link href="http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/</link>
	<description>Independent Game Development</description>
	<pubDate>Sat, 06 Sep 2008 00:58:24 +0000</pubDate>
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		<title>By: AÅŸk mÄ± Para mÄ±? &#124; Oyun TÃ¼rkiye</title>
		<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-1102</link>
		<dc:creator>AÅŸk mÄ± Para mÄ±? &#124; Oyun TÃ¼rkiye</dc:creator>
		<pubDate>Sat, 19 Apr 2008 20:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-1102</guid>
		<description>[...] dÃ¼zenlenmiÅŸ olan Casuality 2008 adÄ±nda bir konferans ve o konferansta yer almÄ±ÅŸ Passion vs. Profit adÄ±nda bir konuÅŸmaya rastladÄ±m. KonuÅŸmanÄ±n temasÄ± aÅŸk, tutkuyla yapÄ±lan oyunlarla para [...]</description>
		<content:encoded><![CDATA[<p>[...] dÃ¼zenlenmiÅŸ olan Casuality 2008 adÄ±nda bir konferans ve o konferansta yer almÄ±ÅŸ Passion vs. Profit adÄ±nda bir konuÅŸmaya rastladÄ±m. KonuÅŸmanÄ±n temasÄ± aÅŸk, tutkuyla yapÄ±lan oyunlarla para [...]</p>
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		<title>By: Curt</title>
		<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-979</link>
		<dc:creator>Curt</dc:creator>
		<pubDate>Tue, 19 Feb 2008 19:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-979</guid>
		<description>Our company started out very small and focused exclusively on passion-games. After all, we couldn't afford not to. And now, years later, doing it so long, we know how to make that kind of game the best. Others may do it differently and different games hit different people. But it doesn't surprise me that most of the profitable ones are the passionate ones, because building games is putting yourself in a mode of seeing-by-experience. If you do that, it's because your passion directs you.</description>
		<content:encoded><![CDATA[<p>Our company started out very small and focused exclusively on passion-games. After all, we couldn&#8217;t afford not to. And now, years later, doing it so long, we know how to make that kind of game the best. Others may do it differently and different games hit different people. But it doesn&#8217;t surprise me that most of the profitable ones are the passionate ones, because building games is putting yourself in a mode of seeing-by-experience. If you do that, it&#8217;s because your passion directs you.</p>
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		<title>By: Oxeye Game Studio &#187; Blog Archive &#187; Passion vs Profit</title>
		<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-975</link>
		<dc:creator>Oxeye Game Studio &#187; Blog Archive &#187; Passion vs Profit</dc:creator>
		<pubDate>Mon, 18 Feb 2008 09:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-975</guid>
		<description>[...] Read the whole article here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the whole article here. [...]</p>
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		<title>By: Fascinating Links on a Sunday Morning &#124; Gamedev Planet</title>
		<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-974</link>
		<dc:creator>Fascinating Links on a Sunday Morning &#124; Gamedev Planet</dc:creator>
		<pubDate>Sun, 17 Feb 2008 19:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-974</guid>
		<description>[...] on Designing Attribute Systems - Thoughts on designing attribute systems for RPGs.Profit vs. Passion Photos from Casuality 2008 - Indie game developer Grey Alien Games posts a report on a "Profit vs. Passion" talk. The [...]</description>
		<content:encoded><![CDATA[<p>[...] on Designing Attribute Systems - Thoughts on designing attribute systems for RPGs.Profit vs. Passion Photos from Casuality 2008 - Indie game developer Grey Alien Games posts a report on a &#8220;Profit vs. Passion&#8221; talk. The [...]</p>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-973</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Sun, 17 Feb 2008 11:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-973</guid>
		<description>Yeah, I think that the difference between a professional and an amateur (in whatever field) is that a professional will self-criticise and keep on improving their work whereas an amateur will leave the final work "unfinished" with holes in.</description>
		<content:encoded><![CDATA[<p>Yeah, I think that the difference between a professional and an amateur (in whatever field) is that a professional will self-criticise and keep on improving their work whereas an amateur will leave the final work &#8220;unfinished&#8221; with holes in.</p>
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		<title>By: jean-marc lederman</title>
		<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-971</link>
		<dc:creator>jean-marc lederman</dc:creator>
		<pubDate>Sun, 17 Feb 2008 10:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-971</guid>
		<description>thanx, that's an interesting read. I have no douts that when someone puts his heart into something, the labour of love will show. Altho, there's always has to be a self-criticism view on all this but i guess most of us do look at our own work with very sharp eyes and ready to go back to work if some parts of it looks fragile or unachieved or just plain bad :)

interesting enough, my biggest music sale was achieved when i recorded a track in a non expensive environment, with no pressure other than having fun. After that, and after the chart success that came with that specific track, the pressure the record company and myself have put on my musical endeavours ruined most of the fun as every risk was thought about over and over again and frankly took the passion out of it.

As for games, the market is now so competitive that one may as well do it with one eye looking for fun and the other eye looking for auto-correction :)</description>
		<content:encoded><![CDATA[<p>thanx, that&#8217;s an interesting read. I have no douts that when someone puts his heart into something, the labour of love will show. Altho, there&#8217;s always has to be a self-criticism view on all this but i guess most of us do look at our own work with very sharp eyes and ready to go back to work if some parts of it looks fragile or unachieved or just plain bad <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>interesting enough, my biggest music sale was achieved when i recorded a track in a non expensive environment, with no pressure other than having fun. After that, and after the chart success that came with that specific track, the pressure the record company and myself have put on my musical endeavours ruined most of the fun as every risk was thought about over and over again and frankly took the passion out of it.</p>
<p>As for games, the market is now so competitive that one may as well do it with one eye looking for fun and the other eye looking for auto-correction <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-970</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Sun, 17 Feb 2008 10:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-970</guid>
		<description>Yeah I linked to the latest game instead.  Perhaps the market has moved on since Extreme and thus Infinity hasn't done as well?  However, I just looked at the Reflexive list of Top Sellers and it's at position 14, so it must be doing quite well.

The Great Tree is a strange game as it has casual elements and arcade elements. I like it and will be reviewing it soon on www.binaryjoy.co.uk  It's done OK on a number of portals but not mega well I guess.</description>
		<content:encoded><![CDATA[<p>Yeah I linked to the latest game instead.  Perhaps the market has moved on since Extreme and thus Infinity hasn&#8217;t done as well?  However, I just looked at the Reflexive list of Top Sellers and it&#8217;s at position 14, so it must be doing quite well.</p>
<p>The Great Tree is a strange game as it has casual elements and arcade elements. I like it and will be reviewing it soon on <a href="http://www.binaryjoy.co.uk" rel="nofollow">http://www.binaryjoy.co.uk</a>  It&#8217;s done OK on a number of portals but not mega well I guess.</p>
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		<title>By: Insider</title>
		<link>http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-969</link>
		<dc:creator>Insider</dc:creator>
		<pubDate>Sun, 17 Feb 2008 02:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/passion-vs-profit-photos-from-casuality-2008/#comment-969</guid>
		<description>Interesting article, thanks for the summary.

Although would have liked to see Reflexive's take on Ricochet Infinity (I noticed you liked to Infinity instead of Xtreme). Xtreme was a big hit but it looks like that Infinity is not. 

I could be wrong but although Infinity packs a lot of features, it seems like it was done more for Financial reasons. This could very well tie to the assertion of Financial games not doing so well.

My guess is that The Great Tree also hasn't done well so far, which is too bad as it's a very nice game.</description>
		<content:encoded><![CDATA[<p>Interesting article, thanks for the summary.</p>
<p>Although would have liked to see Reflexive&#8217;s take on Ricochet Infinity (I noticed you liked to Infinity instead of Xtreme). Xtreme was a big hit but it looks like that Infinity is not. </p>
<p>I could be wrong but although Infinity packs a lot of features, it seems like it was done more for Financial reasons. This could very well tie to the assertion of Financial games not doing so well.</p>
<p>My guess is that The Great Tree also hasn&#8217;t done well so far, which is too bad as it&#8217;s a very nice game.</p>
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