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	<title>Comments on: My PAX Panel Notes</title>
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	<description>Casual Game Development and Positive Thinking</description>
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		<title>By: Weekly Update #14 &#171; Retro Dreamer Blog</title>
		<link>http://greyaliengames.com/blog/my-pax-panel-notes/comment-page-1/#comment-2610</link>
		<dc:creator>Weekly Update #14 &#171; Retro Dreamer Blog</dc:creator>
		<pubDate>Fri, 18 Sep 2009 18:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/?p=208#comment-2610</guid>
		<description>[...] Snappy Touch&#8217;s performance slides from GDC Austin Tiger Style&#8217;s AAA to Indie presentation about the making of Spider Jake Birkett&#8217;s notes from a PAX panel [...]</description>
		<content:encoded><![CDATA[<p>[...] Snappy Touch&#8217;s performance slides from GDC Austin Tiger Style&#8217;s AAA to Indie presentation about the making of Spider Jake Birkett&#8217;s notes from a PAX panel [...]</p>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/my-pax-panel-notes/comment-page-1/#comment-2593</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:38:31 +0000</pubDate>
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		<description>Thanks Colm.

Yes I totally agree Joseph, I should have mentioned that because I&#039;ve been talking to people recently about micro-transactions in social games as the new way forward for Flash developers.  Thanks for your comment.</description>
		<content:encoded><![CDATA[<p>Thanks Colm.</p>
<p>Yes I totally agree Joseph, I should have mentioned that because I&#8217;ve been talking to people recently about micro-transactions in social games as the new way forward for Flash developers.  Thanks for your comment.</p>
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		<title>By: Joseph Burchett</title>
		<link>http://greyaliengames.com/blog/my-pax-panel-notes/comment-page-1/#comment-2592</link>
		<dc:creator>Joseph Burchett</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:33:35 +0000</pubDate>
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		<description>Great post, just have to disagree with a part in the &quot;Pick a Platform&quot; when you mention about flash games.  It&#039;s true that just ads and sponsorships is not enough to live off of, but new and better was have been created to make money off of them.  The most popular way right now is creating very social based games (facebook, virtual worlds) that involve micro-transactions.  This is becoming a very lucrative market when it comes to flash games.  Also the other way that is pretty popular is just creating games for other companies.  Some companies are even going as far as to sell them as stand alone games using AIR, this is a really new area and not much info has been collected, but it&#039;s growing.</description>
		<content:encoded><![CDATA[<p>Great post, just have to disagree with a part in the &#8220;Pick a Platform&#8221; when you mention about flash games.  It&#8217;s true that just ads and sponsorships is not enough to live off of, but new and better was have been created to make money off of them.  The most popular way right now is creating very social based games (facebook, virtual worlds) that involve micro-transactions.  This is becoming a very lucrative market when it comes to flash games.  Also the other way that is pretty popular is just creating games for other companies.  Some companies are even going as far as to sell them as stand alone games using AIR, this is a really new area and not much info has been collected, but it&#8217;s growing.</p>
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		<title>By: Colm</title>
		<link>http://greyaliengames.com/blog/my-pax-panel-notes/comment-page-1/#comment-2591</link>
		<dc:creator>Colm</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:24:03 +0000</pubDate>
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		<description>A nice clean set of tips for indies looking to go fulltime, thanks for this!</description>
		<content:encoded><![CDATA[<p>A nice clean set of tips for indies looking to go fulltime, thanks for this!</p>
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