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	<title>Comments on: My Latest Game is at the Alpha Stage</title>
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	<link>http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/</link>
	<description>Casual Game Development and Positive Thinking</description>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/comment-page-1/#comment-832</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Thu, 25 Oct 2007 10:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/#comment-832</guid>
		<description>Sounds like a plan.  Pick something tried and tested with plenty of exisiting frameworks so that you can get straight down to the gameplay!  After all it&#039;s not the language, or the IDE or even the framework that make the game, it&#039;s YOU :-)</description>
		<content:encoded><![CDATA[<p>Sounds like a plan.  Pick something tried and tested with plenty of exisiting frameworks so that you can get straight down to the gameplay!  After all it&#8217;s not the language, or the IDE or even the framework that make the game, it&#8217;s YOU <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Tex Pine</title>
		<link>http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/comment-page-1/#comment-831</link>
		<dc:creator>Tex Pine</dc:creator>
		<pubDate>Thu, 25 Oct 2007 01:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/#comment-831</guid>
		<description>I and my team have been tracking time for the execution of each tasks, but I haven&#039;t counted &quot;administration stuff&quot; like e-mail and task description typing. It is a good idea for a next project. 

I found that much of my programmer&#039;s time, about 20-30% of 11 months of development, was dedicated to make the framework needed for our 2D C# game - since there were no good 2D framework available that wasn&#039;t using XNA. The funny thing was that the lead programmer chose C# because there would be needed a long time, according to him at least 2 months, for all programmers to learn and use the &quot;hard&quot; C++ fluently.

In the end, the &quot;easier&quot; C# language became a waste of time, much greater than learning C++ from scratch. Not counting the issues on deploying casual or indie games  with the .NET Framework. Next project, we are going to LEARN and use C++, and pick a good framework or engine, because we should focus on the gameplay I believe. :)</description>
		<content:encoded><![CDATA[<p>I and my team have been tracking time for the execution of each tasks, but I haven&#8217;t counted &#8220;administration stuff&#8221; like e-mail and task description typing. It is a good idea for a next project. </p>
<p>I found that much of my programmer&#8217;s time, about 20-30% of 11 months of development, was dedicated to make the framework needed for our 2D C# game &#8211; since there were no good 2D framework available that wasn&#8217;t using XNA. The funny thing was that the lead programmer chose C# because there would be needed a long time, according to him at least 2 months, for all programmers to learn and use the &#8220;hard&#8221; C++ fluently.</p>
<p>In the end, the &#8220;easier&#8221; C# language became a waste of time, much greater than learning C++ from scratch. Not counting the issues on deploying casual or indie games  with the .NET Framework. Next project, we are going to LEARN and use C++, and pick a good framework or engine, because we should focus on the gameplay I believe. <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: MrPhil</title>
		<link>http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/comment-page-1/#comment-829</link>
		<dc:creator>MrPhil</dc:creator>
		<pubDate>Tue, 16 Oct 2007 00:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/#comment-829</guid>
		<description>Great!  I more interested in the structure that the entries anyways :D Eyes peeled!</description>
		<content:encoded><![CDATA[<p>Great!  I more interested in the structure that the entries anyways <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Eyes peeled!</p>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/comment-page-1/#comment-828</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Mon, 15 Oct 2007 21:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/#comment-828</guid>
		<description>Thanks!  Hopefully you are working harder than I am ;-)  Well because the spreadsheet is about a game that I&#039;ve signed a non-disclosure agreement for, regretably I can show it to you.  But I can describe it more and I&#039;ll do that in another post soon, so keep your eyes peeled...</description>
		<content:encoded><![CDATA[<p>Thanks!  Hopefully you are working harder than I am <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />   Well because the spreadsheet is about a game that I&#8217;ve signed a non-disclosure agreement for, regretably I can show it to you.  But I can describe it more and I&#8217;ll do that in another post soon, so keep your eyes peeled&#8230;</p>
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		<title>By: MrPhil</title>
		<link>http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/comment-page-1/#comment-827</link>
		<dc:creator>MrPhil</dc:creator>
		<pubDate>Mon, 15 Oct 2007 20:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/my-latest-game-is-at-the-alpha-stage/#comment-827</guid>
		<description>This is great!  I wish more people volunteered detail information like this.  It is a great resource for benchmarking how hard I should (or should not) be working.  I was hoping you&#039;d give us a peek at your spreadsheet for inspiration?</description>
		<content:encoded><![CDATA[<p>This is great!  I wish more people volunteered detail information like this.  It is a great resource for benchmarking how hard I should (or should not) be working.  I was hoping you&#8217;d give us a peek at your spreadsheet for inspiration?</p>
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