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	<title>Comments on: Jump on the Bandwagon?</title>
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	<link>http://greyaliengames.com/blog/jump-on-the-bandwagon/</link>
	<description>Casual Game Development and Positive Thinking</description>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/jump-on-the-bandwagon/comment-page-1/#comment-743</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Sun, 03 Jun 2007 12:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/jump-on-the-bandwagon/#comment-743</guid>
		<description>Interesting strategy.  I personally think that you might be better off spending 3-4 months per game and really polishing each one well so that it sells well, otherwise it may look cheap compared to other portal titles.  Anyway, you havea  good positive attitude and I wish you well!</description>
		<content:encoded><![CDATA[<p>Interesting strategy.  I personally think that you might be better off spending 3-4 months per game and really polishing each one well so that it sells well, otherwise it may look cheap compared to other portal titles.  Anyway, you havea  good positive attitude and I wish you well!</p>
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		<title>By: Stephen</title>
		<link>http://greyaliengames.com/blog/jump-on-the-bandwagon/comment-page-1/#comment-741</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sat, 02 Jun 2007 21:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/jump-on-the-bandwagon/#comment-741</guid>
		<description>I know. This is our current strategy which is high production. The cost for this year of investment is about $150 a week or like me paying of a new car (paying for coding,music). So its new car or make X games. If it tanks (0 to low sales) no harm as well as it makes my resume look good. Also the way I look at it I just don&#039;t get to drive my new car if I do not succeed.    

If the high production strategy does not work out I will switch over to a high risk 6 month project in the first half of 2008. And by December 2008 if all 10-14 games done not much I go get normal steady job and make 1 game per year for fun :). Also I am getting to know coding teams around the world so when I do splash out on the high risk game I will be working with a good team. 

So like rocky I am ready for about 10-14 hits :). I watched that movie on the plane coming back from Holiday and it was good.</description>
		<content:encoded><![CDATA[<p>I know. This is our current strategy which is high production. The cost for this year of investment is about $150 a week or like me paying of a new car (paying for coding,music). So its new car or make X games. If it tanks (0 to low sales) no harm as well as it makes my resume look good. Also the way I look at it I just don&#8217;t get to drive my new car if I do not succeed.    </p>
<p>If the high production strategy does not work out I will switch over to a high risk 6 month project in the first half of 2008. And by December 2008 if all 10-14 games done not much I go get normal steady job and make 1 game per year for fun <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Also I am getting to know coding teams around the world so when I do splash out on the high risk game I will be working with a good team. </p>
<p>So like rocky I am ready for about 10-14 hits <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . I watched that movie on the plane coming back from Holiday and it was good.</p>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/jump-on-the-bandwagon/comment-page-1/#comment-739</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Fri, 01 Jun 2007 08:45:02 +0000</pubDate>
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		<description>wow that&#039;s a lot of games!  My current one has taken 3 months so far.  Hope the quality of your is still high enough to make customers bite.</description>
		<content:encoded><![CDATA[<p>wow that&#8217;s a lot of games!  My current one has taken 3 months so far.  Hope the quality of your is still high enough to make customers bite.</p>
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		<title>By: Stephen</title>
		<link>http://greyaliengames.com/blog/jump-on-the-bandwagon/comment-page-1/#comment-737</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Fri, 01 Jun 2007 04:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/jump-on-the-bandwagon/#comment-737</guid>
		<description>Very good post. Its up to what the customers want to buy. Just like food if they want fish and chips they want fish and chips. You just have to add something along with that to make them bite. 

Our company strategy is to churn out a game every month. Currently we have 4 games comming out from 4 months of production.</description>
		<content:encoded><![CDATA[<p>Very good post. Its up to what the customers want to buy. Just like food if they want fish and chips they want fish and chips. You just have to add something along with that to make them bite. </p>
<p>Our company strategy is to churn out a game every month. Currently we have 4 games comming out from 4 months of production.</p>
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