<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: I read some great books on holiday</title>
	<atom:link href="http://greyaliengames.com/blog/i-read-some-great-books-on-holiday/feed/" rel="self" type="application/rss+xml" />
	<link>http://greyaliengames.com/blog/i-read-some-great-books-on-holiday/</link>
	<description>Casual Game Development and Positive Thinking</description>
	<lastBuildDate>Sun, 05 Feb 2012 22:15:37 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/i-read-some-great-books-on-holiday/comment-page-1/#comment-2513</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Thu, 30 Jul 2009 15:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/?p=198#comment-2513</guid>
		<description>Hi Ben, I like to come up with a general game idea, then play lots of similar games and make notes until I have a huge nebulous field of ideas.  Then I slim it down into what is doable, then I made a giant To Do list in Excell.  Luckily I don&#039;t need to plan the game engine because I already have a framework, but I do need to plan the unique game objects and what each screen has on it etc.  Of course the game will change in development but the design doc is a good guide.  I&#039;m used to doing it this way from my business software days but it can be fun to do &quot;level 1&quot; design where you don&#039;t even have a design doc, you just start prototyping.  However, you often need to refactor code later on when you do that.</description>
		<content:encoded><![CDATA[<p>Hi Ben, I like to come up with a general game idea, then play lots of similar games and make notes until I have a huge nebulous field of ideas.  Then I slim it down into what is doable, then I made a giant To Do list in Excell.  Luckily I don&#8217;t need to plan the game engine because I already have a framework, but I do need to plan the unique game objects and what each screen has on it etc.  Of course the game will change in development but the design doc is a good guide.  I&#8217;m used to doing it this way from my business software days but it can be fun to do &#8220;level 1&#8243; design where you don&#8217;t even have a design doc, you just start prototyping.  However, you often need to refactor code later on when you do that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://greyaliengames.com/blog/i-read-some-great-books-on-holiday/comment-page-1/#comment-2512</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 30 Jul 2009 14:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/?p=198#comment-2512</guid>
		<description>What does your design phase consist of? Do you plan how you&#039;re going to structure the code?</description>
		<content:encoded><![CDATA[<p>What does your design phase consist of? Do you plan how you&#8217;re going to structure the code?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/i-read-some-great-books-on-holiday/comment-page-1/#comment-2508</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Tue, 28 Jul 2009 08:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/?p=198#comment-2508</guid>
		<description>Cool.  How often I program is dependent on the phase of the project.  In the design phase I don&#039;t do any programming and that can take up 25% of the project time.  Then when I&#039;m doing the main construction of the game I program every day until the game is done.  At certain points I might be doing more plugging in of art or sounds than programming, and later on testing, fixing bugs and localising which doesn&#039;t involve as much hardcore programming.

Yep I certainly do get into a mode where I think about my game all the time day and night.</description>
		<content:encoded><![CDATA[<p>Cool.  How often I program is dependent on the phase of the project.  In the design phase I don&#8217;t do any programming and that can take up 25% of the project time.  Then when I&#8217;m doing the main construction of the game I program every day until the game is done.  At certain points I might be doing more plugging in of art or sounds than programming, and later on testing, fixing bugs and localising which doesn&#8217;t involve as much hardcore programming.</p>
<p>Yep I certainly do get into a mode where I think about my game all the time day and night.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://greyaliengames.com/blog/i-read-some-great-books-on-holiday/comment-page-1/#comment-2507</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 28 Jul 2009 08:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/?p=198#comment-2507</guid>
		<description>My first time reading your blog and was actually surprised to find most of the books you read I&#039;ve read. I&#039;m a novice developer, in fact, I&#039;ve been working on the same game in Blitz3D for about a year now, progress seems to happen in 3 month spurts.

A couple questions for you. 
How frequently do you program?
Do you ever get into this state of mind where all you can think about is programming?

I know after I&#039;ve been programming for a couple weeks straight it&#039;s all I can think about. It&#039;s like I can&#039;t seem to focus on anything but programming.

Thanks!</description>
		<content:encoded><![CDATA[<p>My first time reading your blog and was actually surprised to find most of the books you read I&#8217;ve read. I&#8217;m a novice developer, in fact, I&#8217;ve been working on the same game in Blitz3D for about a year now, progress seems to happen in 3 month spurts.</p>
<p>A couple questions for you.<br />
How frequently do you program?<br />
Do you ever get into this state of mind where all you can think about is programming?</p>
<p>I know after I&#8217;ve been programming for a couple weeks straight it&#8217;s all I can think about. It&#8217;s like I can&#8217;t seem to focus on anything but programming.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

