I going to make One Game a Month in 2013

I’ve decided to join in with One Game a Month, organised by McFunkypants, in 2013. A while ago I was thinking how cool it would be to make one game a week but that is probably a bit too hardcore for my current life setup with a family and the need to earn money to survive, so a game a month sounds much more doable for me.

Why do I want to do this?

The most fun I had coding was probably when I was a kid/teenager. I did a “gamejam” most weekends with a friend and also made games all week long as my hobby (after school). I want to relive that experience and explore some of my favourite genres with modern technology and with better programming skills. I’ve been meaning to do it for years but not been able to justify it due to working on money-earning projects to feed my family. However, my situation has changed slightly recently and it will afford me a bit of freedom for the first time in a long time.

How long will I spend on each game?

I won’t be spending a whole month on each game. I’ll just make sure I produce a game a month. Some of them may just be 1-2 day games, which is fine, and others may take longer. Some of them may be publishable on iPhone/iPad and others may work well as Flash games. After I have 12 games done I may find that one of them really excites me and might continue working on it and turn it into a bigger project. Basically I’m thinking of it as a year of producing 12 prototypes.

At the start of the year I have to finish porting Titan Attacks to mobile, and later in the year I’ll still continue to work some casual games and Dying To Live so that I don’t run out of money. So these 12 games will be side projects alongside my main work. I’m pretty confident I can do it now that I’ve committed to doing it :-)

What language will I use?

I’ll most likely use Monkey for all the games. It’s a powerful cross-platform OOP BASIC-style language that is best-suited to 2D.

I’ll probably also learn a lot more about game design along the way, which will be fun!

Will I use a framework?

I already have a basic game framework in Monkey that is improving as I work on Titan Attacks. I’ll use it and improve it as I write the 12 games and so by the end of the year it should be pretty good and ready to roll for more commercial games.

I don’t necessarily advise other people write a framework as it’s easy to get bogged down in such things, so don’t do it if you don’t want to. However, if you write each game using as much common code as possible, by the end you could have a pretty decent reusable framework…

Are you entering the challenge too?

Let me know in the comments. And good luck to you too! :-)

3 Responses to “I going to make One Game a Month in 2013”

  1. McFunkypants Says:

    I’m honoured and excited to hear that you are taking part in the fun! I can’t wait to see what you make!

    Like you, I don’t indent to spend 30 days on each game: many will be weekend game jam games. This is an excellent way to hone my skills, develop in areas I’m in need of practise, and to build many small prototypes. The games that “stick” – that resonate with others (or myself) and seems to have a base mechanic that could be a potential moneymaker, I’ll develop further and polish.

    The community behind this fun challenge has grown far and away beyond what I’d expected, and the reason is likely that most gamedevs have suffered from long development timelines with no end in sight. There’s something thrilling about crossing the finishline quickly, and I expect a great many devs gaining a lot of confidence and experience from the forced constraint of time.

    Like Orsen Welles says, the enemy of creativity is lack of limitations. When featurecreep is not an option, perhaps fresh thinking and simplicity will take its place.

    Good luck and HAVE FUN!

    Kind regards,
    Christer Kaitila
    @McFunkypants

  2. Jake Birkett Says:

    Well thanks for starting the whole thing! Yeah there seems to be a ton of people take part now, 1500+, pretty amazing. Agreed I want to just produce a bunch of stuff and not work on anything for too long.

    Thanks again!

  3. Grey Alien Games » Blog Archive » 2012 Review and 2013 Goals Says:

    [...] 7) Maybe make another GOLD game, probably Oz GOLD. This can be a bonus goal. 8 ) Complete the #onegameamonth challenge. Ideally this will be 12 completely new indie games and the other stuff listed above will be [...]