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	<title>Comments on: How do you know when something is finished?</title>
	<atom:link href="http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/feed/" rel="self" type="application/rss+xml" />
	<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/</link>
	<description>Casual Game Development and Positive Thinking</description>
	<lastBuildDate>Fri, 18 May 2012 22:29:37 +0000</lastBuildDate>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/comment-page-1/#comment-2199</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Tue, 24 Feb 2009 05:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/#comment-2199</guid>
		<description>Yeah I still need to refine that part of my personality ... *must* manage my perfectionism perfectly!!! ;-)</description>
		<content:encoded><![CDATA[<p>Yeah I still need to refine that part of my personality &#8230; *must* manage my perfectionism perfectly!!! <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Jason Harrison</title>
		<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/comment-page-1/#comment-2191</link>
		<dc:creator>Jason Harrison</dc:creator>
		<pubDate>Mon, 23 Feb 2009 19:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/#comment-2191</guid>
		<description>&quot;Perfection is the enemy of progress.&quot;  Not sure who said it first, but good enough is the goal, then you can polish.</description>
		<content:encoded><![CDATA[<p>&#8220;Perfection is the enemy of progress.&#8221;  Not sure who said it first, but good enough is the goal, then you can polish.</p>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/comment-page-1/#comment-758</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Thu, 07 Jun 2007 08:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/#comment-758</guid>
		<description>130 direct sales? yeah that would be nice, but that&#039;s nothing on portals.

Portals take a long time to reply.  Also many aren&#039;t into match-3 unless they have a unique twist now.</description>
		<content:encoded><![CDATA[<p>130 direct sales? yeah that would be nice, but that&#8217;s nothing on portals.</p>
<p>Portals take a long time to reply.  Also many aren&#8217;t into match-3 unless they have a unique twist now.</p>
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		<title>By: Stephen</title>
		<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/comment-page-1/#comment-756</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 07 Jun 2007 01:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/#comment-756</guid>
		<description>130 is the target. Not much response from portals or more like 0 responses. Hit up about 18 or so. Got 1 small portal interested.

http://www.silkjade.com/Lightforge/Silk-jade/Silkjade-Marketing.html

Man the art must have to be Bling, Bling. Oh well its time to Bling it up to the next level.</description>
		<content:encoded><![CDATA[<p>130 is the target. Not much response from portals or more like 0 responses. Hit up about 18 or so. Got 1 small portal interested.</p>
<p><a href="http://www.silkjade.com/Lightforge/Silk-jade/Silkjade-Marketing.html" rel="nofollow">http://www.silkjade.com/Lightforge/Silk-jade/Silkjade-Marketing.html</a></p>
<p>Man the art must have to be Bling, Bling. Oh well its time to Bling it up to the next level.</p>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/comment-page-1/#comment-750</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Wed, 06 Jun 2007 10:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/#comment-750</guid>
		<description>Yeah first sale means that you have made a viable product.  when you get the second one, then you know the first wasn&#039;t a fluke.  Then 10 = wow, this is really working, then 100 is woo and so on :-)

So you are making an interesting blog...</description>
		<content:encoded><![CDATA[<p>Yeah first sale means that you have made a viable product.  when you get the second one, then you know the first wasn&#8217;t a fluke.  Then 10 = wow, this is really working, then 100 is woo and so on <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>So you are making an interesting blog&#8230;</p>
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		<title>By: Stephen</title>
		<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/comment-page-1/#comment-748</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Wed, 06 Jun 2007 08:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/#comment-748</guid>
		<description>Yeap first one is specail :). Also the customer updated to version 1.02.

Developing my blog and development zone. 

http://www.silkjade.com/Lightforge</description>
		<content:encoded><![CDATA[<p>Yeap first one is specail <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Also the customer updated to version 1.02.</p>
<p>Developing my blog and development zone. </p>
<p><a href="http://www.silkjade.com/Lightforge" rel="nofollow">http://www.silkjade.com/Lightforge</a></p>
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	<item>
		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/comment-page-1/#comment-745</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Tue, 05 Jun 2007 07:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/#comment-745</guid>
		<description>congrats on the sale dude!</description>
		<content:encoded><![CDATA[<p>congrats on the sale dude!</p>
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		<title>By: Stephen</title>
		<link>http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/comment-page-1/#comment-744</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Tue, 05 Jun 2007 04:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/how-do-you-know-when-something-is-finished/#comment-744</guid>
		<description>I set a date for a product and I stick to it. If it passes the &quot;meant to be done date&quot; no new features are added and only the bugs are ironed out (Also polish on the art or art bugs like pixels blur blah blah :) ). My master time table has all the dates set in it. The current games run on a 2 month full production cycle from the drawing board to complete product. Molipop went over 2 months by a few weeks from the concept stage. Core production was just on 2 months. However following products are under 2 months at the moment. Scaling the next projects to 3-4 months as we branch out into RPG&#039;s and strategy games (also a space shooter maybe for me :) ). June is a real busy month as I prep for the 2nd half ( pre-designs and cocepts for 3 products) and do the marketing for 4 games from the first half of 2007. Plus I do about 20 to 25 hours a week at 2 casual jobs. So I am a working machine. The part time job makes me relaxed as I provide a stable income for my family. I Invested my savings into the first batch of projects and might need a loan for the 2nd half the year to fuel the beast :). 

A lot of the things we want to fix in Molipop will be in Molipop 2 for chirstmas. The Molipop 2 version will only take 4 weeks to complete. So I don&#039;t mess around with my release dates. So I say version 2 games for feature creep. Half way through production and &quot;oh this would be so cool&quot; put it on the version 2 list. I believe &quot;complete products&quot; are better then a half finished game.

Got my first sale as well today! :)</description>
		<content:encoded><![CDATA[<p>I set a date for a product and I stick to it. If it passes the &#8220;meant to be done date&#8221; no new features are added and only the bugs are ironed out (Also polish on the art or art bugs like pixels blur blah blah <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ). My master time table has all the dates set in it. The current games run on a 2 month full production cycle from the drawing board to complete product. Molipop went over 2 months by a few weeks from the concept stage. Core production was just on 2 months. However following products are under 2 months at the moment. Scaling the next projects to 3-4 months as we branch out into RPG&#8217;s and strategy games (also a space shooter maybe for me <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ). June is a real busy month as I prep for the 2nd half ( pre-designs and cocepts for 3 products) and do the marketing for 4 games from the first half of 2007. Plus I do about 20 to 25 hours a week at 2 casual jobs. So I am a working machine. The part time job makes me relaxed as I provide a stable income for my family. I Invested my savings into the first batch of projects and might need a loan for the 2nd half the year to fuel the beast <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . </p>
<p>A lot of the things we want to fix in Molipop will be in Molipop 2 for chirstmas. The Molipop 2 version will only take 4 weeks to complete. So I don&#8217;t mess around with my release dates. So I say version 2 games for feature creep. Half way through production and &#8220;oh this would be so cool&#8221; put it on the version 2 list. I believe &#8220;complete products&#8221; are better then a half finished game.</p>
<p>Got my first sale as well today! <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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