<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Holiday Bonus Sales Statistics</title>
	<atom:link href="http://greyaliengames.com/blog/holiday-bonus-sales-statistics/feed/" rel="self" type="application/rss+xml" />
	<link>http://greyaliengames.com/blog/holiday-bonus-sales-statistics/</link>
	<description>Independent Game Development</description>
	<pubDate>Sat, 06 Sep 2008 00:54:47 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/holiday-bonus-sales-statistics/#comment-1130</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Thu, 08 May 2008 18:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/holiday-bonus-sales-statistics/#comment-1130</guid>
		<description>It's very quick for me to make log entries. I hit Ctrl+L as a shortcut to load up my main log and typing an entry takes 10 secs.  I also have other logs for different projects in a single folder on the desktop so I can load them quickly if need be.

You are right about boosting your own website, but I simply don't have much use for it at the moment + I'm too busy to do much about it anyway.</description>
		<content:encoded><![CDATA[<p>It&#8217;s very quick for me to make log entries. I hit Ctrl+L as a shortcut to load up my main log and typing an entry takes 10 secs.  I also have other logs for different projects in a single folder on the desktop so I can load them quickly if need be.</p>
<p>You are right about boosting your own website, but I simply don&#8217;t have much use for it at the moment + I&#8217;m too busy to do much about it anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roman</title>
		<link>http://greyaliengames.com/blog/holiday-bonus-sales-statistics/#comment-1129</link>
		<dc:creator>Roman</dc:creator>
		<pubDate>Thu, 08 May 2008 17:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/holiday-bonus-sales-statistics/#comment-1129</guid>
		<description>I have to say that I am always impressed by people that are able to track their worktime so precisely. I run so many projects that tracking time would take so much time that it would be pain. I need to get rid of some of those projects.

Your own site is your kingdom. I don't know portal sales stats yet, but my site gives me nice amount of money and with the increasing bar to get on portal (and sell serious amount of units) good website is the key to the long run success.</description>
		<content:encoded><![CDATA[<p>I have to say that I am always impressed by people that are able to track their worktime so precisely. I run so many projects that tracking time would take so much time that it would be pain. I need to get rid of some of those projects.</p>
<p>Your own site is your kingdom. I don&#8217;t know portal sales stats yet, but my site gives me nice amount of money and with the increasing bar to get on portal (and sell serious amount of units) good website is the key to the long run success.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/holiday-bonus-sales-statistics/#comment-1128</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Thu, 08 May 2008 14:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/holiday-bonus-sales-statistics/#comment-1128</guid>
		<description>Thanks Phil.  I would like to improve my own site sales (and affiliate sales from my site) BUT it's not big on my agenda at the moment because I'm making a game full time for BFG and the money is good, so it probably wouldn't be cost effective.  If I ever make games on my own again, then certainly I would need to boost up my site.

I mean to post about the spreadsheet system that I use to track my time in the near future, so keep an eye out for it.</description>
		<content:encoded><![CDATA[<p>Thanks Phil.  I would like to improve my own site sales (and affiliate sales from my site) BUT it&#8217;s not big on my agenda at the moment because I&#8217;m making a game full time for BFG and the money is good, so it probably wouldn&#8217;t be cost effective.  If I ever make games on my own again, then certainly I would need to boost up my site.</p>
<p>I mean to post about the spreadsheet system that I use to track my time in the near future, so keep an eye out for it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Newton</title>
		<link>http://greyaliengames.com/blog/holiday-bonus-sales-statistics/#comment-1127</link>
		<dc:creator>Phil Newton</dc:creator>
		<pubDate>Thu, 08 May 2008 14:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/holiday-bonus-sales-statistics/#comment-1127</guid>
		<description>Congratulations on the sales, especially considering the game is still selling a decent amount so long after Christmas. It's a shame sales through your own site aren't so great. Is it an area you'll be working to improve? 

I've kept time logs of my daily work before, but never for individual projects. I'd be quite interested in seeing in how you (and other developers) have done that.</description>
		<content:encoded><![CDATA[<p>Congratulations on the sales, especially considering the game is still selling a decent amount so long after Christmas. It&#8217;s a shame sales through your own site aren&#8217;t so great. Is it an area you&#8217;ll be working to improve? </p>
<p>I&#8217;ve kept time logs of my daily work before, but never for individual projects. I&#8217;d be quite interested in seeing in how you (and other developers) have done that.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
