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	<title>Comments on: Easter Bonus Sales Stats</title>
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	<link>http://greyaliengames.com/blog/easter-bonus-sales-stats/</link>
	<description>Casual Game Development and Positive Thinking</description>
	<lastBuildDate>Mon, 07 May 2012 22:33:20 +0000</lastBuildDate>
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		<title>By: Grey Alien Games</title>
		<link>http://greyaliengames.com/blog/easter-bonus-sales-stats/comment-page-1/#comment-2363</link>
		<dc:creator>Grey Alien Games</dc:creator>
		<pubDate>Tue, 05 May 2009 02:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/?p=186#comment-2363</guid>
		<description>Hi Luke, certainly all my games have been pirated but that&#039;s not unusual in casual games.  The hourly wage is low of course but it was a start and it kept me encouraged to continue.

Some portals, like Real, would not accept my games purely because they were seasonal.  Probably the best thing is to make a game that can be sold all year round to be honest unless you can reskin very easily.

Hey thanks for the link, I really appreciate it and your kind words!  Good luck with your own blog and career, sounds like you have some challenges to keep you busy.

I&#039;ve never sold anything on Steam, my games are probably not that suited to the average Steam customer being casual in nature, when most stuff on Steam is hardcore.  Of course I know there are some big name casual games on Steam too.  One of my games my go on XBLA soon, I&#039;ll blog more about that at a later date...Perhaps one day I can make arcade games again and then put those on Steam, who knows? ...</description>
		<content:encoded><![CDATA[<p>Hi Luke, certainly all my games have been pirated but that&#8217;s not unusual in casual games.  The hourly wage is low of course but it was a start and it kept me encouraged to continue.</p>
<p>Some portals, like Real, would not accept my games purely because they were seasonal.  Probably the best thing is to make a game that can be sold all year round to be honest unless you can reskin very easily.</p>
<p>Hey thanks for the link, I really appreciate it and your kind words!  Good luck with your own blog and career, sounds like you have some challenges to keep you busy.</p>
<p>I&#8217;ve never sold anything on Steam, my games are probably not that suited to the average Steam customer being casual in nature, when most stuff on Steam is hardcore.  Of course I know there are some big name casual games on Steam too.  One of my games my go on XBLA soon, I&#8217;ll blog more about that at a later date&#8230;Perhaps one day I can make arcade games again and then put those on Steam, who knows? &#8230;</p>
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		<title>By: Luke Hedman</title>
		<link>http://greyaliengames.com/blog/easter-bonus-sales-stats/comment-page-1/#comment-2362</link>
		<dc:creator>Luke Hedman</dc:creator>
		<pubDate>Mon, 04 May 2009 17:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://greyaliengames.com/blog/?p=186#comment-2362</guid>
		<description>Hi Grey!

This is a good read. I don&#039;t know much about the indie market so any sort of sales data helps. I thought the most insightful statistic was finding your effective hourly wage. Here in California it&#039;s $8.50. Maybe the payout was affected by piracy :-(

Also &quot;re-skinning&quot; a program base is an interesting idea. I&#039;m sure purchases go up around the appropriate holidays. Having enough themes for year-round exposure would be expensive, but maybe the increased sales would be a big enough offset.

I included you in a little article on my blog. I don&#039;t like link spamming, but Blogger doesn&#039;t support trackbacks. I&#039;m still working on a third party solution. In the mean time I still want you to know. You have good products and style so I&#039;m spreading the word and sharing the love. ;-)

Keep it up! I&#039;ll be reading.

BTW: Do you sell anything on Steam? Is your work with Big Fish exclusive now? Do you plan on Steam distribution in the future?</description>
		<content:encoded><![CDATA[<p>Hi Grey!</p>
<p>This is a good read. I don&#8217;t know much about the indie market so any sort of sales data helps. I thought the most insightful statistic was finding your effective hourly wage. Here in California it&#8217;s $8.50. Maybe the payout was affected by piracy <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>Also &#8220;re-skinning&#8221; a program base is an interesting idea. I&#8217;m sure purchases go up around the appropriate holidays. Having enough themes for year-round exposure would be expensive, but maybe the increased sales would be a big enough offset.</p>
<p>I included you in a little article on my blog. I don&#8217;t like link spamming, but Blogger doesn&#8217;t support trackbacks. I&#8217;m still working on a third party solution. In the mean time I still want you to know. You have good products and style so I&#8217;m spreading the word and sharing the love. <img src='http://greyaliengames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Keep it up! I&#8217;ll be reading.</p>
<p>BTW: Do you sell anything on Steam? Is your work with Big Fish exclusive now? Do you plan on Steam distribution in the future?</p>
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