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AdventureX game design talk

Helen recently gave a talk on game design at AdventureX in London on Interweaving story and mechanics in Shadowhand.

It’s now available to watch on YouTube.

Here’s the outline: Using mechanics that don’t fit the world and story can frustrate players, or break their immersion. Mechanics and story must work in harmony. In this design session, Helen Carmichael (Grey Alien Games) shares how story fed into game mechanics in RPG card game Shadowhand, and how mechanics also sometimes inspired a better story.

AdventureX is the only convention dedicated to narrative-driven games. AdventureX 2018 was run in partnership with the British Library as part of International Games Week.

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